Infographic: Gaming the Classroom
“Gamification should be about driving learning and behavior change” — Karl Kapp, professor of instructional technology, Bloomsburg University
A massive thank you to our friends over at Online Education Degrees for sending us this one. As you can see it takes a deeper look into the statistics both powering and empowering Game Based Learning. When you start seeing statistics like
- 80% of learners would be more productive if learning was more game like
- 50% of teachers polled are comfortable using games to teach
- 13 hours is the weekly average gamers play
It’s easy to see why Gamification has taken the Education world by storm.
I would expect (as the numbers of teachers comfortable with games rises above 50%) to see grassroots level demand increase for more access to Games and Gamification Systems in Teacher’s classrooms.